08-12-2011, 07:01 PM
oh god the quality of this gif is horrible
@Bamboori (Click to View)
@Siegvar (Click to View)
(08-12-2011, 01:17 PM)Siegvar Wrote: I was thinking that Freeze would.. while in midair... CLAP his hands against each other with the ice energy thing.. and the impact between his two palms spews icicles around him or radially in front of him.. WHICH THEN drops down on people like hail.still not my kind of thing
freeze is not the guy to first create big chunks of ice to only bury someone with them
all in mid air
not to mention all the hassle trying to create a clapping animation that looks as cool as his ground punch (all while not being convinced by the concept) by the way no one of you has managed to create a good clapping ani for harle
(08-12-2011, 01:17 PM)Siegvar Wrote: and empty hong kong coliseum? awww... that doesn't sound very interesting. I wonder if I'm not getting it.yes it may not be that interesting but i have done something about it and i quite like it
(08-12-2011, 02:03 PM)Siegvar Wrote:pretty much(08-12-2011, 01:39 PM)Lauli Wrote: I don't exactly understand what you mean with this.most likely coz you require either state 18 or 19 to prevent yourself from getting torched by any burning corpses during the dash jump... and at the same time you require state 100 to get the custom land animation.
Why would a special landing change the fire itrs?
its a big big mess
@Lauli (Click to View)
(08-12-2011, 01:39 PM)Lauli Wrote: But you could, instead of having it a two frame loop, count the frames and just give the last frame a state: 100.yes about 50 frames? i need that space for other things
Obviously you already thought of that, haha.
also: hit lag - and all your counting is useless
(08-12-2011, 01:39 PM)Lauli Wrote: Also, is the empty coliseum the background that you used in one of your VERY first Julio demonstration videos?yes - i actually thought it already was in the last alf2 version aswell? it has gotten i minor change
next up: woody turning kick cancel
favorite dcing techniques: wpoint | double key inputs | holding back | alternate basic moves