(08-16-2011, 10:47 AM)YinYin Wrote: there is more to it than just adding hit_UjWell i checked my Louis.dat (the one i have changed) and it seems that i have only added hit_Uj: 275 to frame 256 and 257 and it works fine D: i think that's becouse Louis' 1000kicks' last kick is the one that kicks the enemy far (dvx: 17 dvy: -7 (this also from my data and it's the same as original Louis.dat's) and the ''make r-catch'' frames are before that kick.
you should know if you have done it yourself
(08-16-2011, 10:47 AM)YinYin Wrote: also it's not about who has done it before or how easy it may beI have high expectations for you D:
(08-16-2011, 10:47 AM)YinYin Wrote: i have considered the D^J+D>A comboWell, i have tried that one too and yeah, it's not possible without making the frames' wait values smaller or skipping some frames from the start of blastpush.
but so far i think louis should be too slow to pull that one off
(the charge up of the phoenix palm is quite long and the throwing needs some rest at the end to not look akward)
also i am not changing any distances or damages from original data (no altering the D^J to make the D>A work after it)
E: The whole combo that i have made in my mod D: It really isn't so good looking when you skip some frames from the start of blastpush:
Louis combo by Whaat (Click to View)
And i want henry double arrow dash D:
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(08-16-2011, 11:07 AM)YinYin Wrote: your dennis does not fall after the thunder kicksTrue xp sry for doubting. But atleast the combo works
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Might be back, might be not :^) anyways awesome to see you guys again!