I can't wait to see its all data coding style deeply until it'll be released!
But I'll have to wait i guess...
Especially These came so interesting to me:
"Bounce attacks", "metal on metal" and "ice/fire immunity".
I'm sure they all are in this forum somewhere but i would like to learn how "metal on metal" works without HEX-Editing...
Because you know, louis&knight has an exception in HEX...
I have a theory about it:
*Other deep leaves a ball with special body on defending frames.
*Then Attacking deep hits that ball with his extra special itr.
*And The ball has that CLING-Clang sound in its hit-frames...
But I'll have to wait i guess...
Especially These came so interesting to me:
"Bounce attacks", "metal on metal" and "ice/fire immunity".
I'm sure they all are in this forum somewhere but i would like to learn how "metal on metal" works without HEX-Editing...
Because you know, louis&knight has an exception in HEX...
I have a theory about it:
*Other deep leaves a ball with special body on defending frames.
*Then Attacking deep hits that ball with his extra special itr.
*And The ball has that CLING-Clang sound in its hit-frames...