04-12-2008, 05:50 PM
erm, wow, if I got you wrong you explained a method how characters can be played normal in VS and so, but in case of the appearence of a special type0 object in stage it'll move there and stay on this place.
Actually this makes me think of a funny thing: How to make the best fighter get frustrated? Send him a new cool fighter with an itr (k: 8) in every single frame and each dvx leads to the frame where it's noted to. So you can still run, jump, make special attacks - but dont move. Must look funny if a char runs but still stands on the place - then shoot him with balls. ok, offtopic.
Some questions/Suggestions to yours: Why using state15? As far as I know there's not much difference to state: 3 - I would use this and therefore I definitly knows you can even delete hit_j and hit_d - he'll not move to any other frames then the noted inputs. For the itr (k: 8) you noted to bring the char in this no-move-frame: Suggest to pu it in Standing, Walking, Defend and Heavy_Weap_Walk or how the last one is called - then you can't stay out of it for long
Well, I'm not sure if the creator of the thread is still interested in this, well, hope so, anyways: moved to advanced...
Actually this makes me think of a funny thing: How to make the best fighter get frustrated? Send him a new cool fighter with an itr (k: 8) in every single frame and each dvx leads to the frame where it's noted to. So you can still run, jump, make special attacks - but dont move. Must look funny if a char runs but still stands on the place - then shoot him with balls. ok, offtopic.
Some questions/Suggestions to yours: Why using state15? As far as I know there's not much difference to state: 3 - I would use this and therefore I definitly knows you can even delete hit_j and hit_d - he'll not move to any other frames then the noted inputs. For the itr (k: 8) you noted to bring the char in this no-move-frame: Suggest to pu it in Standing, Walking, Defend and Heavy_Weap_Walk or how the last one is called - then you can't stay out of it for long
Well, I'm not sure if the creator of the thread is still interested in this, well, hope so, anyways: moved to advanced...
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