here the important stuff:
frames are linked with next:
next: 999 goes back to the first frame when your character is touching the ground
pic: determines the frame of your sprites that will be displayed - the counting starts at 0 in the top left corner and ends with the amount of cells you have specified (with row/col) in the bottom right corner of the last sheet - counting from left to right, top to bottom
edit: i have used weird frame numbers (302 onwards) because you cannot fit that many breathing frames before the walking frames (only 0 to 4)
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DC-Code:
<frame> 0 breathing pic: 1 next: 302 <frame_end> <frame> 302 breathing pic: 2 next: 303 <frame_end> <frame> 303 breathing pic: 3 next: 304 <frame_end> <frame> 304 breathing pic: 4 next: 305 <frame_end> <frame> 305 breathing pic: 5 next: 306 <frame_end> <frame> 306 breathing pic: 6 next: 307 <frame_end> <frame> 307 breathing pic: 7 next: 308 <frame_end> <frame> 308 breathing pic: 8 next: 309 <frame_end> <frame> 309 breathing pic: 9 next: 999 <frame_end> |
frames are linked with next:
next: 999 goes back to the first frame when your character is touching the ground
pic: determines the frame of your sprites that will be displayed - the counting starts at 0 in the top left corner and ends with the amount of cells you have specified (with row/col) in the bottom right corner of the last sheet - counting from left to right, top to bottom
edit: i have used weird frame numbers (302 onwards) because you cannot fit that many breathing frames before the walking frames (only 0 to 4)

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