(08-21-2011, 09:58 AM)YinYin Wrote: the problem with the ice sword is that weapons use special damage settings in their itrs from the header if the wpoint inside the character specifies any attacking
Have an idea about this one:
Make the weapon "Weapon opoints an invisible ball which has itr's like u want(from above to ground) in it's(weapon's) hit-frames"
It would solve the header problem...
(08-21-2011, 09:58 AM)YinYin Wrote: the problem with firens inferno is that these frames would generally allow self hits due to their stateis it about the effect: 21 ?
but the fire effect used there is special so that this doesn't happen, however any itr that does not have this fire effect will not only hit teammates aswell (other firens/firzens) but mostly hit firen himself when he walks into the flames
this is something i cannot put up with
And here is a tip (Maybe you already know): state: 19 allows you to immune to burning chars.
When you are so close to another char, if you burn him, you got burnt too.
state: 19 can be used for some of moves.
When firen is opointing inferno; you can add state: 19 in it's frames.
But state: 19 is belong to burn_run.
So it allows you to use ^V keys.
So you must use dvz: 550 in the frames of state: 19 which you don't want it "to go up or down".
This consept is used in R-LF2.
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