Poll: should i keep these exceptions or search for a way to enable immunity on those too?
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keep them
47.37%
9 47.37%
find a solution
52.63%
10 52.63%
Total 19 vote(s) 100%
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alf2 - current state: fire/ice affinity exception
#5
(08-22-2011, 11:11 AM)xmfcx Wrote:  Have an idea about this one:
Make the weapon "Weapon opoints an invisible ball which has itr's like u want(from above to ground) in it's(weapon's) hit-frames"
It would solve the header problem...
i dont know whether i understand you correctly but i have already tried this (in case its what you mean):
making the sword constantly spawn an object
changing all the swords itrs so that they will only hit this object
the object, if hit by the sword, will then perform the actual damaging and thus can have the ice immunity

this works but there are several problems about it:
first of all it makes the sword lag - whenever you swing it even without hitting an opponent it will look like you are hitting something
second you are loosing the 4 different attack strengths from the header - you can only have one with this
(08-22-2011, 11:11 AM)xmfcx Wrote:  
(08-21-2011, 09:58 AM)YinYin Wrote:  the problem with firens inferno is that these frames would generally allow self hits due to their state
but the fire effect used there is special so that this doesn't happen, however any itr that does not have this fire effect will not only hit teammates aswell (other firens/firzens) but mostly hit firen himself when he walks into the flames
this is something i cannot put up with
is it about the effect: 21 ?
if thats the one used inside the flame frames yes
also state 19 doesnt help me here because this is not about firen getting burnt by burning characters - but getting hit by the affinity itr inside the flame he is creating himself - which doesnt burn him
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RE: alf2 - current state: fire/ice affinity exception - by YinYin - 08-22-2011, 11:54 AM



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