Yes, that's the problem.
I want fall -1 to prevent going to the injury frame when hit in the middle of making a move.
Is there any way I can prevent this hit lag thing.
And I still can redo the enemy attack but how?
I want fall -1 to prevent going to the injury frame when hit in the middle of making a move.
Is there any way I can prevent this hit lag thing.
And I still can redo the enemy attack but how?
![[Image: signature.png]](http://s3.postimg.org/wedqxlk3n/signature.png)
A-Engine: A new beat em up game engine inspired by LF2. Coming soon
A-Engine Dev Blog - Update #8: Timeout

Chat
