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[solved] Too many enemies = The move gets slower.
#9
okay so you've got a thousand weak minions and a hero
the minions shall do damage without interfering the movement of the hero and only fall -1 works if you go that way

you cannot get rid of hit lag with data changing, at least for normal itrs - but i guess it could be possible to create a new itr kind or effect that creates normal hits without hit lag
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Thanks given by: A-Man


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RE: Too many enemies = The move gets slower. - by YinYin - 08-22-2011, 01:09 PM



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