i dont quite understand
the hit action always needs to come from the characters wpoint
and you cannot hit the spawned object into different frames by having different areas cause these are set for each on hand frame
you could possibly only make the 4 different itr specifications in the header of the weapon have different kind/effect/fall values which could make the object react differently if hit by them
i dont know whether that can get us up to 4 different reactions - but even if, the sword will still lag on every swing
the hit action always needs to come from the characters wpoint
and you cannot hit the spawned object into different frames by having different areas cause these are set for each on hand frame
you could possibly only make the 4 different itr specifications in the header of the weapon have different kind/effect/fall values which could make the object react differently if hit by them
i dont know whether that can get us up to 4 different reactions - but even if, the sword will still lag on every swing
favorite dcing techniques: wpoint | double key inputs | holding back | alternate basic moves