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Teleporter Machine v0.4 (teleporter_weapon.dat bug has been fixed)
#22
I added the broken char because of the reaching ground. Now i can reach to the ground with the weapon. For the rest of x-placing i can add some frames under Deep.dat. It solves the x-placing and broken-char problem. .......... And about weapons problem: They look like dropping from sky because the catcher ball's c-point has a y: -1000. So character drops the weapon from sky. I can use this for destroying the weapons which are held by chars. I can give an itr to the y: -1000 which can destroy the weapons. I would like to destroy the weapons on the ground but it would require to edit all the weapons. ............ And have you got any idea about fixing the facing problem?
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Messages In This Thread
RE: Teleporter Machine - by bashscrazy - 07-29-2011, 01:44 PM
RE: Teleporter Machine - by mfc - 07-29-2011, 01:54 PM
RE: Teleporter Machine - by Bamboori - 07-30-2011, 11:14 AM
RE: Teleporter Machine - by LSwarley - 07-30-2011, 11:19 AM
RE: Teleporter Machine - by Bamboori - 07-30-2011, 11:23 AM
RE: Teleporter Machine - by empirefantasy - 07-30-2011, 11:42 AM
RE: Teleporter Machine - by Bamboori - 07-30-2011, 11:58 AM
RE: Teleporter Machine - by mfc - 07-31-2011, 12:49 PM
RE: [RELEASED] Teleporter Machine v0.2 - by mfc - 08-19-2011, 09:56 PM
Teleporter Machine v0.2 - by mfc - 08-20-2011, 10:27 AM
RE: Teleporter Machine v0.2 (PLS Criticize IT as FEARSOME as U Can!) - by mfc - 08-22-2011, 01:53 PM
RE: Teleporter Machine v0.4 PROBLEM! - by mfc - 09-04-2011, 11:55 AM
RE: Teleporter Machine v0.4 PROBLEM! - by mfc - 09-05-2011, 09:50 PM



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