Poll: should i keep these exceptions or search for a way to enable immunity on those too?
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keep them
47.37%
9 47.37%
find a solution
52.63%
10 52.63%
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alf2 - current state: fire/ice affinity exception
#9
(08-22-2011, 11:54 AM)YinYin Wrote:  
(08-22-2011, 11:11 AM)xmfcx Wrote:  
(08-21-2011, 09:58 AM)YinYin Wrote:  the problem with firens inferno is that these frames would generally allow self hits due to their state
but the fire effect used there is special so that this doesn't happen, however any itr that does not have this fire effect will not only hit teammates aswell (other firens/firzens) but mostly hit firen himself when he walks into the flames
this is something i cannot put up with
is it about the effect: 21 ?
if thats the one used inside the flame frames yes

Here is the difference between effect: 2 and 21 (Copied from mainsite)

Effect: 2 Sound: 070/071.wav
Effect: Fire, can hit burning characters, weapons fly away
Ex.: Firen's Firerun

Effect: 21 Sound: 070/071.wav
Effect: Fire, burning characters are immune to effect 20/21, weapons fly away
Ex.: Firen's Inferno

Is that "itr with effect: 21" prevents you to give it "alternative immunity itr" below the screen?

If your problem is in there, I think there is only one thing to do left: Changing the effect 21 to 2.

If you ask me, flame with effect: 2 looks better.
In SV-LF2, killing333 used that.
He gave an extra special body below the screen to every char's fire frames.
And gave a new itr to flames which has smaller injury value below the screen.
Once somebody gets hit by normal flame itr, hee keeps getting hit by smaller itrs.
This is how he balanced the injury-decreasing level.
But in the end, I like the way that flame hits enemy more than 1 time.

If effect: 2 is going to solve your problem, You can try that.
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RE: alf2 - current state: fire/ice affinity exception - by mfc - 08-22-2011, 05:39 PM



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