No it's not retarted or anything
why? here is the answer.
1. frame 59 is called via hit_a: 59 in walking standing running frames.
2.I don't want my enemy to be able to dash, jump, defend or to do a special move so I used the dashing attack frame because they are unused know.
so there is no problem in the code....
It is just a simple weak character and I don't care if it is messed up.
I just said it it in previous post, I want fall -1 because i am making tens of weak enemies and I don't want my special attacks to be stopped by those. That's all.
why? here is the answer.
1. frame 59 is called via hit_a: 59 in walking standing running frames.
2.I don't want my enemy to be able to dash, jump, defend or to do a special move so I used the dashing attack frame because they are unused know.
so there is no problem in the code....
It is just a simple weak character and I don't care if it is messed up.
I just said it it in previous post, I want fall -1 because i am making tens of weak enemies and I don't want my special attacks to be stopped by those. That's all.
A-Engine: A new beat em up game engine inspired by LF2. Coming soon
A-Engine Dev Blog - Update #8: Timeout