I did that for my phil. He only is able to shoot twice then he has to reload, even if he was already out of the shotgun-stance.
It works like this:
It works like this:
- An invisble object is created. In your case you have to make 3 types of them. One that says "attack used = 1 time" ; "attack used = 2 times" ; "attack used = 3 times"
So, if he uses the charging-up attack once he creates object 1. If he uses it a second time the object is "converted" into object 2. If it's used a third time it's converted to object 3. And if he uses the attack a third time the object will prevent him from performing the move.
The converting works with a special bdy in the character and an itr/kind: 8 in the object.
Object no. 3 has the same function only that the "convertion" is replaced with a "bdy-create" action. This created bdy will prevent the character (via itr/kind: 8 of course) to doing something else.