if i do it that way i will still get the same damage (freeze is supposed to get less damage cause he doesnt get frozen)
also i will get the freezing sound (and possibly shatter effect? i don't know)
not to mention that freeze doesn't get knocked out yet which would allow others to hit him quite often with the sword (a fix would be letting the cpoint drop freeze instead)
but cpoints are generally too buggy - i try to avoid them if i can
you still gave me an idea to at least stop freeze from getting frozen (just what you are trying now - without different damage)
an itr kind 8 inside the first freezing frame of freeze that will very quickly transport him into injured frames if he was just hit by an ice sword (opoint with invisible character bdy inside the sword - similar to what you suggested but no cpoint)
that might be more fluent and better to tweak
i will try it
edit: also i do not want the inferno to hit team mates of course - thats what the original flame does and also what it does now
also i will get the freezing sound (and possibly shatter effect? i don't know)
not to mention that freeze doesn't get knocked out yet which would allow others to hit him quite often with the sword (a fix would be letting the cpoint drop freeze instead)
but cpoints are generally too buggy - i try to avoid them if i can
you still gave me an idea to at least stop freeze from getting frozen (just what you are trying now - without different damage)
an itr kind 8 inside the first freezing frame of freeze that will very quickly transport him into injured frames if he was just hit by an ice sword (opoint with invisible character bdy inside the sword - similar to what you suggested but no cpoint)
that might be more fluent and better to tweak
i will try it
edit: also i do not want the inferno to hit team mates of course - thats what the original flame does and also what it does now
favorite dcing techniques: wpoint | double key inputs | holding back | alternate basic moves