Poll: should i keep these exceptions or search for a way to enable immunity on those too?
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keep them
47.37%
9 47.37%
find a solution
52.63%
10 52.63%
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alf2 - current state: fire/ice affinity exception
#13
(08-24-2011, 11:49 AM)YinYin Wrote:  if i do it that way i will still get the same damage (freeze is supposed to get less damage cause he doesnt get frozen)
also i will get the freezing sound (and possibly shatter effect? i don't know)
You can add an extra frame between 200 and 201 so you can get get rid of dound and looking like semi-frozen for a short time.

(08-24-2011, 11:49 AM)YinYin Wrote:  but cpoints a generally too buggy - i try to avoid them if i can
Yes itrk8 is better but I know you can create a com-logo-free state with hexing. (I know you hate com-logo in there)

(08-24-2011, 11:49 AM)YinYin Wrote:  you still gave me an idea to at least stop freeze from getting frozen (just what you are trying now - without different damage)
an itr kind 8 inside the first freezing frame of freeze that will very quickly transport him into injured frames if he was just hit by an ice sword (opoint with invisible character bdy inside the sword - similar to what you suggested but no cpoint)
that might be more fluent and better to tweak
If you want a less injury decreasement; You can add a new frame to freeze which it gave freeze extra health. (itrk8 will make the freeze come here for a very short time)
For example; sword has a injury: 50; your freeze as a hp: -20. (I know that is used with mp: tag but i don't remember details) By this way you can decrease every itr in header by a predetermined number.


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RE: alf2 - current state: fire/ice affinity exception - by mfc - 08-24-2011, 12:00 PM



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