Poll: should i keep these exceptions or search for a way to enable immunity on those too?
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keep them
47.37%
9 47.37%
find a solution
52.63%
10 52.63%
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alf2 - current state: fire/ice affinity exception
#15
(08-24-2011, 12:00 PM)xmfcx Wrote:  
(08-24-2011, 11:49 AM)YinYin Wrote:  if i do it that way i will still get the same damage (freeze is supposed to get less damage cause he doesnt get frozen)
also i will get the freezing sound (and possibly shatter effect? i don't know)
You can add an extra frame between 200 and 201 so you can get get rid of sound and looking like semi-frozen for a short time.

Maybe this would work better:
    DC-Code:
<frame> 200 ice_extra #this frame is changed from normal <frame> 200
   pic: 55  state: 15  wait: 0  next: 390  dvx: 0  dvy: 0  dvz: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   wpoint:
      kind: 1  x: 18  y: 45  weaponact: 20  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   bdy:
      kind: 0  x: 10  y: 9  w: 55  h: 68
   bdy_end:
<frame_end>
<frame> 201 ice_normal
   pic: 9  state: 13  wait: 90  next: 202  dvx: 0  dvy: 0  dvz: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   wpoint:
      kind: 1  x: 20  y: 55  weaponact: 35  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   itr:
      kind: 14  x: 8  y: 6  w: 67  h: 73  vrest: 1  
   itr_end:
   bdy:
      kind: 0  x: 8  y: 6  w: 67  h: 73
   bdy_end:
<frame_end>
<frame> 202 ice_normal
   pic: 8  state: 15  wait: 1  next: 182  dvx: -4  dvy: -3  dvz: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   wpoint:
      kind: 1  x: 18  y: 44  weaponact: 20  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   bdy:
      kind: 0  x: 8  y: 6  w: 67  h: 73
   bdy_end:
<frame_end>
<frame> 390 ice_normal_frame_200
   pic: 8  state: 13  wait: 2  next: 201  dvx: 0  dvy: 0  dvz: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   wpoint:
      kind: 1  x: 18  y: 45  weaponact: 20  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   bdy:
      kind: 0  x: 10  y: 9  w: 55  h: 68
   bdy_end:
<frame_end>


You should add itrk8 to the ice_extra.
U should use pic: 55 in there.
It will prevent him to look like semi-frozen for a moment.

1) By adding my ice frame sequence to freeze, everytime freeze is frozen, shatter effect will act.(EDIT: It's not True)
Because in every <frame> 200 ; It's hardcoded in HEX...
2) I discovered something!
2.a) If there isn't "a frame with state: 13" after <frame> 200; shatter effect acts!
2.b) So we can change the state: 15 to 13 in <frame> 390!
2.c) It solves the shatter problem!



If u want to see original freeze ice frames to compare; (Click to View)



Semi-offtopic: @Nave: :mad: Why are u voting it for letting these as an exception!!!



In this case, freezing sound is not important. It may stay as an exception for ice sword:D
[Image: afro-davis.jpeg][Image: afro-davis.jpeg][Image: afro-davis.jpeg][Image: afro-davis.jpeg]
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Thanks given by: YinYin


Messages In This Thread
RE: alf2 - current state: fire/ice affinity exception - by mfc - 08-25-2011, 11:02 AM



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