(08-24-2011, 12:00 PM)xmfcx Wrote:(08-24-2011, 11:49 AM)YinYin Wrote: if i do it that way i will still get the same damage (freeze is supposed to get less damage cause he doesnt get frozen)You can add an extra frame between 200 and 201 so you can get get rid of sound and looking like semi-frozen for a short time.
also i will get the freezing sound (and possibly shatter effect? i don't know)
Maybe this would work better:
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DC-Code:
<frame> 200 ice_extra #this frame is changed from normal <frame> 200 pic: 55 state: 15 wait: 0 next: 390 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 18 y: 45 weaponact: 20 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 10 y: 9 w: 55 h: 68 bdy_end: <frame_end> <frame> 201 ice_normal pic: 9 state: 13 wait: 90 next: 202 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 20 y: 55 weaponact: 35 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: itr: kind: 14 x: 8 y: 6 w: 67 h: 73 vrest: 1 itr_end: bdy: kind: 0 x: 8 y: 6 w: 67 h: 73 bdy_end: <frame_end> <frame> 202 ice_normal pic: 8 state: 15 wait: 1 next: 182 dvx: -4 dvy: -3 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 18 y: 44 weaponact: 20 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 8 y: 6 w: 67 h: 73 bdy_end: <frame_end> <frame> 390 ice_normal_frame_200 pic: 8 state: 13 wait: 2 next: 201 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 18 y: 45 weaponact: 20 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 10 y: 9 w: 55 h: 68 bdy_end: <frame_end> |
You should add itrk8 to the ice_extra.
U should use pic: 55 in there.
It will prevent him to look like semi-frozen for a moment.
1) By adding my ice frame sequence to freeze, everytime freeze is frozen, shatter effect will act.(EDIT: It's not True)
Because in every <frame> 200 ; It's hardcoded in HEX...
2) I discovered something!
2.a) If there isn't "a frame with state: 13" after <frame> 200; shatter effect acts!
2.b) So we can change the state: 15 to 13 in <frame> 390!
2.c) It solves the shatter problem!
If u want to see original freeze ice frames to compare; (Click to View)
Semi-offtopic: @Nave: :mad: Why are u voting it for letting these as an exception!!!
In this case, freezing sound is not important. It may stay as an exception for ice sword:D
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