It might require some new sprites, but wouldn't it be more consistent if this feature would be in the D>A? In a similar way how Firen has it. But it's not such a big deal, haha.
Other than that, I like these hold-back attacks a lot!
I'm a bit confused about Davis' hold-back inputs though. The video shows that he got a horizontal dragon punch with >>+<A (0:13), however it also shows a charged run-attack with the same input (0:21). Wouldn't it be more obvious to the player if the charged run-attack actually resulted in a horizontal dragon punch?
EDIT: Wait a second... you will start posting stages now, which means we're close to a first release!! :,D
Other than that, I like these hold-back attacks a lot!
I'm a bit confused about Davis' hold-back inputs though. The video shows that he got a horizontal dragon punch with >>+<A (0:13), however it also shows a charged run-attack with the same input (0:21). Wouldn't it be more obvious to the player if the charged run-attack actually resulted in a horizontal dragon punch?
EDIT: Wait a second... you will start posting stages now, which means we're close to a first release!! :,D

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