YinYin Wrote:the charge will only occur if davis doesn't have enough mana for the horizontal dragon punchHmm...
also if he gains enough mana while charging, pressing A during the charge will make him perform a stronger horizontal dragon punch
both are getting better defense and more damage similar to woody's charge
So basically there's following inputs.
>>+A<A ... charged dragon punch
>>+A< ... dragon punch (if enough mp)
>>+A< ... charged run attack (if not enough mp)
>>+A ... normal run attack
In my opinion these are a bit too much possible actions for a "run attack". Wouldn't it be a lot less confusing to the player if you'd have one charging state that either leads to a charged run attack or a dragon punch at some point?
Also, something else. What's the correct order of input for that hold-back-run-attack? First Attack, then holding back? Simultaneous?

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