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[solved] ItrKind8
#1
I want to make one of my characters taunt when they stand for a while. I checked the 'Raymon' example on LFE.
My problem is why doesn't the itrkind8 hit?
Here's the codes:
Character:
Code:
<frame> 0 standing
   pic: 0  state: 0  wait: 5  next: 1  dvx: 0  dvy: 0 centerx: 72  centery: 159  hit_a: 0  hit_d: 0  hit_j: 0  hit_Da: 240
   bdy:
      kind: 0  x: 54  y: 79  w: 33  h: 80
   bdy_end:
<frame_end>
<frame> 1 standing
   pic: 1  state: 0  wait: 5  next: 2  dvx: 0  dvy: 0  centerx: 72  centery: 159  hit_a: 0  hit_d: 0  hit_j: 0  hit_Da: 240
   bdy:
      kind: 0  x: 54  y: 79  w: 33  h: 80
   bdy_end:
  opoint:
   kind: 1  x: 72  y: 159  action: 200  dvx: 0  dvy: 0  oid: 208  facing: 0
  opoint_end:
<frame_end>
<frame> 2 standing
   pic: 2  state: 0  wait: 5  next: 3  dvx: 0  dvy: 0  centerx: 72  centery: 159  hit_a: 0  hit_d: 0  hit_j: 0  hit_Da: 240
   bdy:
      kind: 0  x: 54  y: 79  w: 33  h: 80
   bdy_end:
   bdy:  
      kind: 0  x: 35  y: 1079  w: 10  h: 10
   bdy_end:
   itr:  
      kind: 8  x: 72  y: 2543  w: 5  h: 5  dvx: 240  injury: 0  
   itr_end:
<frame_end>
<frame> 3 standing
   pic: 0  state: 0  wait: 5  next: 4  dvx: 0  dvy: 0  centerx: 72  centery: 159  hit_a: 0  hit_d: 0  hit_j: 0  hit_Da: 240
   bdy:
      kind: 0  x: 54  y: 79  w: 33  h: 80
   bdy_end:
    bdy:  
      kind: 0  x: 35  y: 1079  w: 10  h: 10
   bdy_end:
   itr:  
      kind: 8  x: 72  y: 2543  w: 5  h: 5  dvx: 240  injury: 0  
   itr_end:
<frame_end>
<frame> 4 standing
   pic: 1  state: 0  wait: 5  next: 2  dvx: 0  dvy: 0  centerx: 72  centery: 159  hit_a: 0  hit_d: 0  hit_j: 0  hit_Da: 240
   bdy:
      kind: 0  x: 54  y: 79  w: 33  h: 80
   bdy_end:
   bdy:  
      kind: 0  x: 35  y: 1079  w: 10  h: 10
   bdy_end:
   itr:  
      kind: 8  x: 72  y: 2543  w: 5  h: 5  dvx: 240  injury: 0  
   itr_end:
<frame_end>

<frame> 398 Ray Ball
   pic: 1  state: 0  wait: 5  next: 2  dvx: 0  dvy: 0  centerx: 72  centery: 159  hit_a: 0  hit_d: 0  hit_j: 0  hit_Da: 240
   bdy:
      kind: 0  x: 72  y: 2543  w: 5  h: 5
   bdy_end:
<frame_end>
Ball:
Code:
<frame> 200 Ball
   pic: 999  state: 3000  wait: 30  next: 201  dvx: 550  dvy: 550  dvz: 550  centerx: 0  centery: 0  hit_a: 0  hit_d: 0  hit_j: 0
<frame_end>
<frame> 201 Ball
   pic: 999  state: 3000  wait: 1  next: 1000  dvx: 550  dvy: 550  dvz: 550  centerx: 0  centery: 0  hit_a: 0  hit_d: 0  hit_j: 0
  itr:  
   kind: 8  x: 35  y: 1079  w: 10  h: 10  dvx: 202  injury: 0  
  itr_end:
<frame_end>


<frame> 202 Ball
   pic: 999  state: 3000  wait: 30  next: 203  dvx: 550  dvy: 550  dvz: 550  centerx: 0  centery: 0  hit_a: 0  hit_d: 0  hit_j: 0
<frame_end>
<frame> 203 Ball
   pic: 999  state: 3000  wait: 2  next: 1000  dvx: 550  dvy: 550  dvz: 550  centerx: 0  centery: 0  hit_a: 0  hit_d: 0  hit_j: 0
  opoint:
   kind: 1  x: 0  y: 0  action: 398  dvx: 0  dvy: 0  oid: 5  facing: 0
  opoint_end:
<frame_end>

I really don't understand how the ball doesn't hit. Can someone explain.
[Image: variaboss.png]
SUPER B*NER: :3
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Messages In This Thread
[solved] ItrKind8 - by Madara Uchiha - 08-30-2011, 05:58 PM
RE: ItrKind8 - by Infern112 - 08-30-2011, 06:19 PM
RE: ItrKind8 - by Madara Uchiha - 08-30-2011, 06:45 PM
RE: ItrKind8 - by bashscrazy - 08-30-2011, 07:06 PM
RE: ItrKind8 - by YinYin - 08-30-2011, 07:23 PM
RE: ItrKind8 - by Madara Uchiha - 08-30-2011, 09:23 PM
RE: ItrKind8 - by YinYin - 08-31-2011, 08:37 PM
RE: ItrKind8 - by Madara Uchiha - 09-01-2011, 08:24 AM
RE: ItrKind8 - by YinYin - 09-01-2011, 11:08 AM
RE: ItrKind8 - by Madara Uchiha - 09-01-2011, 04:45 PM



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