Poll: should i keep these exceptions or search for a way to enable immunity on those too?
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keep them
47.37%
9 47.37%
find a solution
52.63%
10 52.63%
Total 19 vote(s) 100%
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alf2 - current state: fire/ice affinity exception
#18
(09-05-2011, 07:08 AM)YinYin Wrote:  
(09-03-2011, 11:45 AM)xmfcx Wrote:  -state 18 changed into 15. It took fire sparkles away but it doesn't hurt its teammates anymore. And I know that YinYin can add them with some simple DCer touches:D
state 19 did the job
Yes, that state creates sparkles too...
(09-05-2011, 07:08 AM)YinYin Wrote:  
(09-03-2011, 11:45 AM)xmfcx Wrote:  Burning of Firen is juuuuuust RANDOM!!!!!!!
I don't think it's fixable but I'm here for you to prove me wrong:D
the special bdy needs to be before the original bdy
like the special itr is before the original itr
Yes, I was forgatten that. Probably that would fix that...

(08-21-2011, 09:58 AM)YinYin Wrote:  the problem with firens inferno is that these frames would generally allow self hits due to their state
but the fire effect used there is special so that this doesn't happen, however any itr that does not have this fire effect will not only hit teammates aswell (other firens/firzens) but mostly hit firen himself when he walks into the flames
this is something i cannot put up with

Is that fire effect means->> sparkles?
Was the flame problem->> Just a state which creates sparkles but not hit teammates???

I have a last question for you: Is this flame problem solved?:s
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RE: alf2 - current state: fire/ice affinity exception - by mfc - 09-05-2011, 09:04 PM



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