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Circular Movement
#4
nah, that'd create some sort of rectangular/diamond shape (disregarding any deceleration caused by the switch from dvx: 1 to -1). You probably rather need some careful adjusting that depends on where the object is currently located. I felt so free to kind of illustrate it (wasn't quite sure how to name the x-axis; "location" would probably fit better):

[Image: YDSdt.png]

Basically, you'll need to adjust hit_j depending on where you currently are. The further to the left/right you are, the greater the variation of hit_j.

Depending on the size & smoothness of the circle, you'll need accordingly many frames. My guess is that drawing such a circle at different resolutions helps in defining these values necessary.
Silverthorn / Blue Phoenix
~ Breaking LFE since 2008 ~

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Thanks given by: mfc , nehalbordoloi


Messages In This Thread
Circular Movement - by mfc - 10-02-2011, 07:49 PM
RE: Circular Movement - by YinYin - 10-02-2011, 08:12 PM
RE: Circular Movement - by mfc - 10-02-2011, 08:43 PM
RE: Circular Movement - by Silverthorn - 10-02-2011, 10:30 PM
RE: Circular Movement - by mfc - 10-03-2011, 01:53 PM
RE: Circular Movement - by YinYin - 10-03-2011, 01:57 PM
RE: Circular Movement - by Silverthorn - 10-03-2011, 02:07 PM
RE: Circular Movement - by empirefantasy - 10-03-2011, 02:13 PM
RE: Circular Movement - by Simoneon - 10-03-2011, 02:31 PM
RE: Circular Movement - by mfc - 10-03-2011, 03:32 PM
RE: Circular Movement - by YinYin - 10-03-2011, 05:32 PM



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