10-09-2011, 01:55 PM
I can't make them for you but its not that hard.
Hit-j tag "higher than 50" makes it go down on z axis. "lower than 50" makes it go up.
Negative dvy values make it go higher.
Positive dvy values make it go down.
Then my recommendation to opoint them:
dont make your char opoint them all by its frames. Let your mecha opoint a ball which will create all that missiles.
With this; no frame wasting so..
Good luck...
Hit-j tag "higher than 50" makes it go down on z axis. "lower than 50" makes it go up.
Negative dvy values make it go higher.
Positive dvy values make it go down.
Then my recommendation to opoint them:
dont make your char opoint them all by its frames. Let your mecha opoint a ball which will create all that missiles.
With this; no frame wasting so..
Good luck...