Well, you know firzen and bat right? They both have similar ''preparing'' sprites as you may want your char have.
Your char's sprites have those white outlines coming from his body, and ball type rockets have just straight white lines in their sprites.
And to make them all go like that just add high (12) facing to the oid that summons those rockets:
opoint:
kind: 1 x: 1 y: 1 action: 0 dvx: 0 dvy: 0 oid: ??? (rocket.dat number) facing: 12
opoint_end:
Also you want to have hit_Fa: 1 (or 2) in your rocket's data so they follow the opponent, but also you want them to have high dvx so they can't just turn around since rockets can't do that?
Your char's sprites have those white outlines coming from his body, and ball type rockets have just straight white lines in their sprites.
And to make them all go like that just add high (12) facing to the oid that summons those rockets:
opoint:
kind: 1 x: 1 y: 1 action: 0 dvx: 0 dvy: 0 oid: ??? (rocket.dat number) facing: 12
opoint_end:
Also you want to have hit_Fa: 1 (or 2) in your rocket's data so they follow the opponent, but also you want them to have high dvx so they can't just turn around since rockets can't do that?
Might be back, might be not :^) anyways awesome to see you guys again!