10-09-2011, 07:48 PM
I think you can solve your problem with DC
OR
with sprites.
Thoses missiles aren't one ball but three balls (but one ball data file).
You can treat it in 3 lines.
Each line has its own sprites' sequence.
And when one of the missiles of a line hits something, all the line explode.
And I agree with XMFCX for
Remenber that a object doesn't move on he Z-axis on its own (the player has to push on the up or down button).
OR
with sprites.
Thoses missiles aren't one ball but three balls (but one ball data file).
You can treat it in 3 lines.
Each line has its own sprites' sequence.
And when one of the missiles of a line hits something, all the line explode.
And I agree with XMFCX for
Monolith Wrote:i want them go from same place like others missiles,but in few seconds they go to other line
"XMFCX Wrote:Then let the ball opoint a little (like 1 or 2 pixel) tail in its flying and starting frames. (My method should be applied.)
Tail has 0 or 1 wait and next 1000.
Remenber that a object doesn't move on he Z-axis on its own (the player has to push on the up or down button).