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Defense Increase
#4
@xmfcx http://lf-empire.de/forum/showthread.php?tid=3154 more specifically "Did you say it's impossible without hex?" -> ur an idiot. This was posted in the hex section for a reason... Be helpful or just shut up.
urgh you edited while i was typing :(

Also, armor multiplier is stored at object + 0x340 . I've updated the spreadsheet to include it now https://docs.google.com/spreadsheet/ccc?...IWVE#gid=0

I'm not sure how you want to implement it. You could modify the procedure that creates the objects and make certain ID's get the armor. Or you could open up cheat engine and modify the armor that way I guess.

You should probably read:

http://lf-empire.de/forum/showthread.php?tid=3329

If you are unsure how lf2 objects are handled.
[Image: doty7Xn.gif]

10 ʏᴇᴀʀs sɪɴᴄᴇ ɪʀᴄ ɢᴏᴏᴅ.ɪ ᴡᴀʟᴋ ᴛʜʀᴏᴜɢʜ ᴛʜᴇ ᴇᴍᴘᴛʏ sᴛʀᴇᴇᴛs ᴛʀʏɪɴɢ ᴛᴏ ᴛʜɪɴᴋ ᴏғ sᴏᴍᴇᴛʜɪɴɢ ᴇʟsᴇ ʙᴜᴛ ᴍʏ ᴘᴀᴛʜ ᴀʟᴡᴀʏs ʟᴇᴀᴅs ᴛᴏ ᴛʜᴇ ɪʀᴄ. ɪ sᴛᴀʀᴇ ᴀᴛ ᴛʜᴇ sᴄʀᴇᴇɴ ғᴏʀ ʜᴏᴜʀs ᴀɴᴅ ᴛʀʏ ᴛᴏ sᴜᴍᴍᴏɴ ᴛʜᴇ ɢᴏᴏᴅ ɪʀᴄ. ɪ ᴡᴀᴛᴄʜ ᴏᴛʜᴇʀ ɪʀᴄ ᴄʜᴀɴɴᴇʟs ʙᴜᴛ ɪᴛ ɪs ɴᴏ ɢᴏᴏᴅ. ɪ ᴘᴇsᴛᴇʀ ᴢᴏʀᴛ ᴀɴᴅ ᴛʀʏ ᴛᴏ ʀᴇsɪsᴛ ʜɪs sᴇxɪɴᴇss ʙᴜᴛ ɪᴛ ɪs ᴀʟʟ ᴍᴇᴀɴɪɴɢʟᴇss. ᴛʜᴇ ᴇɴᴅ ɪs ɴᴇᴀʀ.ɪ ᴛʜᴇɴ ᴜsᴜᴀʟʟʏ ʀᴇᴀᴅ sᴏᴍᴇ ᴏʟᴅ ɪʀᴄ ʟᴏɢs ᴀɴᴅ ᴄʀʏ ᴍʏsᴇʟғ ᴛᴏ sʟᴇᴇᴘ.


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Messages In This Thread
Defense Increase - by vonfrank - 10-10-2011, 07:53 PM
RE: Defense Increase - by bashscrazy - 10-10-2011, 08:11 PM
RE: Defense Increase - by mfc - 10-10-2011, 10:19 PM
RE: Defense Increase - by Boop - 10-10-2011, 10:36 PM
RE: Defense Increase - by vonfrank - 10-11-2011, 09:57 PM
RE: Defense Increase - by Boop - 10-11-2011, 10:11 PM



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