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Entrance sound / Death sound
#3
I had a different solution in my mind but this is easier:D

every char starts with jumping frames as we all know.

Give an opoint to every char.
Jump frames will opoint a ball.:p

Properties of that ball:
It will just get spawned at once and won't be spawnable anymore.
You should create a block technique for it.
First frame: has a wait 2. And has a special body point.
Once it get to second frame; it will play your sound.
And in third frame; it has an all area itr with state 18 and it will only hit to that special body. Also a next frame is this third frame. This is the block effect yeah!

Everytime you jump it will create that object but with that blocking; sound will never act.

You can give the same special body and itr for all chars.

It should work:p

But now i realised the dumb thing in here:

think about it:
8 players start the game in vs mode:o
and all of voice records of them starts to play at the same time.

My method works but the thing we're trying to do for start is just silly:p
[Image: afro-davis.jpeg][Image: afro-davis.jpeg][Image: afro-davis.jpeg][Image: afro-davis.jpeg]
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Messages In This Thread
Entrance sound / Death sound - by vonfrank - 10-12-2011, 05:48 AM
RE: Entrance sound / Death sound - by MH-Razen - 10-12-2011, 08:16 AM
RE: Entrance sound / Death sound - by mfc - 10-12-2011, 03:45 PM
RE: Entrance sound / Death sound - by Joker - 10-29-2011, 06:36 AM



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