I had a different solution in my mind but this is easier
every char starts with jumping frames as we all know.
Give an opoint to every char.
Jump frames will opoint a ball.
Properties of that ball:
It will just get spawned at once and won't be spawnable anymore.
You should create a block technique for it.
First frame: has a wait 2. And has a special body point.
Once it get to second frame; it will play your sound.
And in third frame; it has an all area itr with state 18 and it will only hit to that special body. Also a next frame is this third frame. This is the block effect yeah!
Everytime you jump it will create that object but with that blocking; sound will never act.
You can give the same special body and itr for all chars.
It should work
But now i realised the dumb thing in here:
think about it:
8 players start the game in vs mode:o
and all of voice records of them starts to play at the same time.
My method works but the thing we're trying to do for start is just silly

every char starts with jumping frames as we all know.
Give an opoint to every char.
Jump frames will opoint a ball.

Properties of that ball:
It will just get spawned at once and won't be spawnable anymore.
You should create a block technique for it.
First frame: has a wait 2. And has a special body point.
Once it get to second frame; it will play your sound.
And in third frame; it has an all area itr with state 18 and it will only hit to that special body. Also a next frame is this third frame. This is the block effect yeah!
Everytime you jump it will create that object but with that blocking; sound will never act.
You can give the same special body and itr for all chars.
It should work

But now i realised the dumb thing in here:
think about it:
8 players start the game in vs mode:o
and all of voice records of them starts to play at the same time.
My method works but the thing we're trying to do for start is just silly
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![[Image: afro-davis.jpeg]](https://mfc-images.s3.us-east-1.amazonaws.com/general/afro-davis.jpeg)
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