10-18-2011, 02:53 PM
(10-18-2011, 12:33 PM)xmfcx Wrote: But, how do you know the acceleration value of gravity?Yeh, the gravity-constant is hardcoded in LF2. The first method that extensively made use of this constant is >Windmill's Flying Technique<
From hex? o_O
(10-18-2011, 01:22 PM)A-MAN Wrote: I guess that formula will not work when hitting 20 foes (knowing that sounds weird)......... I even tried using dvy: -3.4 so 11.56/3.4=3.4+same hight. I guess this can be solved by disabling the lagging when hitting thing using hex. Dunno, maybe U have a dc solution or an admin may please move this to HEX forums..As far as I know, it's virtually impossible to remove that hit-lag because it is an embedded part of the game-logic (which requiress way too much editing to be profitable).
Can you elaborate in which way this formula does not work? Do enemies get hit higher/lower than they should?
Silverthorn / Blue Phoenix
~ Breaking LFE since 2008 ~
"Freeze, you're under vrest!" - Mark, probably.
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~ Breaking LFE since 2008 ~
"Freeze, you're under vrest!" - Mark, probably.
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