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[solved] Nigative dvy with a ltr problem
#9
(10-18-2011, 12:33 PM)xmfcx Wrote:  But, how do you know the acceleration value of gravity?
From hex? o_O
Yeh, the gravity-constant is hardcoded in LF2. The first method that extensively made use of this constant is >Windmill's Flying Technique<


(10-18-2011, 01:22 PM)A-MAN Wrote:  I guess that formula will not work when hitting 20 foes (knowing that sounds weird)......... I even tried using dvy: -3.4 so 11.56/3.4=3.4+same hight. I guess this can be solved by disabling the lagging when hitting thing using hex. Dunno, maybe U have a dc solution or an admin may please move this to HEX forums..
As far as I know, it's virtually impossible to remove that hit-lag because it is an embedded part of the game-logic (which requiress way too much editing to be profitable).
Can you elaborate in which way this formula does not work? Do enemies get hit higher/lower than they should?
Silverthorn / Blue Phoenix
~ Breaking LFE since 2008 ~

"Freeze, you're under vrest!" - Mark, probably.

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Thanks given by: A-Man


Messages In This Thread
RE: Nigative dvy with a ltr problem - by MH-Razen - 10-18-2011, 05:54 AM
RE: Nigative dvy with a ltr problem - by mfc - 10-18-2011, 05:56 AM
RE: Nigative dvy with a ltr problem - by Azriel - 10-18-2011, 09:26 AM
RE: Nigative dvy with a ltr problem - by mfc - 10-18-2011, 12:33 PM
RE: Nigative dvy with a ltr problem - by A-Man - 10-18-2011, 01:22 PM
RE: Nigative dvy with a ltr problem - by Silverthorn - 10-18-2011, 02:53 PM
RE: Nigative dvy with a ltr problem - by mfc - 10-18-2011, 03:24 PM
RE: Nigative dvy with a ltr problem - by A-Man - 10-19-2011, 02:58 AM
RE: Nigative dvy with a ltr problem - by Azriel - 10-19-2011, 04:39 AM
RE: Nigative dvy with a ltr problem - by mfc - 10-19-2011, 01:38 PM
RE: Nigative dvy with a ltr problem - by A-Man - 10-19-2011, 02:08 PM



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