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Platform Development Progress
#13
(10-20-2011, 09:51 AM)Lord Silva Wrote:  2) How is this not obvious? The problem is figuring out how to do it... And then platforms are complex. Platforms only exists between certain x and z values. And there are actually 2 grounds. Because you can be "under" the platform etc.

which is why there is a (data definable) fixed symmetrical bounding bdy for each object in hq used for block checking (check for ceiling intersections, like if you're jumping and your head hits the ceiling, you want to stop the object from moving upwards)

also worth mentioning, there's the problem with moving platforms (you want the objects on the platform to move with it). x and z movement may be algorithmically simple, but with y movement, there's even more complications depending on whether the platform is moving slower/faster than gravity is pulling the object down, etc.

also, what you have in an algorithm may not be simple to implement, especially in lf2 since it's already compiled.



Azriel~
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Messages In This Thread
Platform Development Progress - by mfc - 07-18-2011, 04:39 PM
RE: Platform Development Progress - by Boop - 07-18-2011, 04:54 PM
RE: Platform Development Progress - by mfc - 07-18-2011, 05:26 PM
RE: Platform Development Progress - by Boop - 07-18-2011, 10:15 PM
RE: Platform Development Progress - by mfc - 07-19-2011, 04:15 PM
RE: Platform Development Progress - by mfc - 09-14-2011, 07:53 PM
RE: Platform Development Progress - by Boop - 09-15-2011, 09:42 AM
RE: Platform Development Progress - by mfc - 09-15-2011, 01:28 PM
RE: Platform Development Progress - by Boop - 09-18-2011, 11:32 AM
RE: Platform Development Progress - by mfc - 10-19-2011, 11:52 PM
RE: Platform Development Progress - by Azriel - 10-20-2011, 09:38 AM
RE: Platform Development Progress - by Boop - 10-20-2011, 09:51 AM
RE: Platform Development Progress - by Azriel - 10-20-2011, 10:49 AM
RE: Platform Development Progress - by mfc - 10-20-2011, 01:29 PM



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