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Contest #16: Background challenge
#31
Oh, Alec, you bloody ninja :p
And you made me curious..... WORK ON IT! NAO!
As for dynamic effects, you could reverse-engineer one of the existing dynamic BGs. Or rather, just adjust the hit_j-values and opoint in action.dat (iirc) and you're done with that already :p


(10-19-2011, 04:13 PM)Whaat Wrote:  E: Meh, i suck at making bigger sprites like BG, so i give up D:
Sad.


(10-16-2011, 08:34 PM)Gad Wrote:  
You said it yourself: perfectly LF2-styled. That's definitely the big plus, the BG neatly integrates with the other original ones. The scrolling is smooth and looks natural.
The downsides which I experience are the following:
- upon moving, it is hard to actually determine your exact speed. A bit of texture at the bottom (inside the purple, for example) could help counteracting that.
- (just for the sake of pointing out the obvious) shadows. With a lot of good will, I can see them, but it wouldn't hurt to darken them down.
- The wire-mesh in the back. It looks a bit too regular, considering that something crashed right through the wall. Let them bend a little! Also, is it just me or are some parts inside the bricks and others in front of them? Bricks and steel-mesh, interesting combination...
- Whilst the back wall and the columns are both pretty damaged, the structure inbetween seems unaffected. Imo, giving it at least some cracks could help.
- Just generally, cracks or small chunks of broken stuff missing/laying around would make it look even better.

All I can think of now :P


(10-16-2011, 02:24 PM)mundvoll_ Wrote:  im also finished with my sprites/arts/parts for my bg but still dont get the DCing part...
maybe there's someone who wants to collab with me and do the DCing stuff, nothing complicated anyway i think as i dont got animations for the bg....
As xmfcx suggested, check out Marshall's BG-tutorial, should help you in quickly getting a grasp about what to do. Also, nothing hinders you from basing your BG off an existing one (data-wisely, that is) ;)


(10-17-2011, 06:28 PM)Reaper Wrote:  I've also started working on something. Now I begin to wonder whether my idea is far off from what others do. We'll see...
Just submit it; right now, you can, regardless of the final voting, become at least second :p


Also, the evil ghosts have driven me to work on a BG as well. Should be done pretty soon-ish :)
Silverthorn / Blue Phoenix
~ Breaking LFE since 2008 ~

"Freeze, you're under vrest!" - Mark, probably.

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Thanks given by: Alectric , Gad


Messages In This Thread
RE: Contest #16: Background challenge - by Ariel - 09-27-2011, 11:03 PM
RE: Contest #16: Background challenge - by YinYin - 09-28-2011, 05:47 AM
RE: Contest #16: Background challenge - by YinYin - 09-28-2011, 10:03 AM
RE: Contest #16: Background challenge - by ~Dome~ - 09-29-2011, 08:12 PM
RE: Contest #16: Background challenge - by DoIIIi - 10-03-2011, 08:00 PM
RE: Contest #16: Background challenge - by Ariel - 10-16-2011, 09:32 PM
RE: Contest #16: Background challenge - by Reaper - 10-17-2011, 06:28 PM
RE: Contest #16: Background challenge - by Whaat - 10-19-2011, 04:13 PM
RE: Contest #16: Background challenge - by mfc - 10-19-2011, 05:08 PM
RE: Contest #16: Background challenge - by Silverthorn - 10-23-2011, 08:51 AM
RE: Contest #16: Background challenge - by DoIIIi - 10-23-2011, 11:57 AM
RE: Contest #16: Background challenge - by mfc - 10-23-2011, 12:36 PM
RE: Contest #16: Background challenge - by Lauli - 10-30-2011, 01:41 PM
RE: Contest #16: Background challenge - by Ariel - 10-31-2011, 01:26 PM
RE: Contest #16: Background challenge - by Lauli - 10-31-2011, 01:36 PM
RE: Contest #16: Background challenge - by YinYin - 11-06-2011, 04:25 PM
RE: Contest #16: Background challenge - by Reaper - 11-05-2011, 01:18 AM
RE: Contest #16: Background challenge - by YinYin - 11-06-2011, 05:27 PM
RE: Contest #16: Background challenge - by YinYin - 11-06-2011, 09:37 PM
RE: Contest #16: Background challenge - by YinYin - 11-06-2011, 09:56 PM



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