Still nothing :/
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DC-Code:
<bmp_begin> file(0-0): BG\sys\IP\impel_down.bmp w: 794 h: 448 row: 1 col: 1 weapon_hit_sound: data\020.wav weapon_drop_sound: data\020.wav weapon_broken_sound: data\020.wav <bmp_end> <frame> 100 BG_ball pic: 999 state: 3000 wait: 3 next: 101 dvx: 0 dvy: 0 dvz: 0 centerx: 448 centery: 448 hit_a: 0 hit_d: 0 hit_j: 1 <frame_end> <frame> 101 BG_ball pic: 0 state: 3000 wait: 1 next: 101 dvx: 0 dvy: 0 dvz: 0 centerx: 448 centery: 448 hit_a: 0 hit_d: 0 hit_j: 1 bdy: kind: 0 x: 22 y: 22 w: 120 h: 40 bdy_end: <frame_end> <frame> 102 facing_perfecter pic: 0 state: 3005 wait: 0 next: 103 dvx: 0 dvy: 0 dvz: 0 centerx: 0 centery: 0 hit_a: 0 hit_d: 0 hit_j: 1 <frame_end> <frame> 103 facing_perfecter pic: 0 state: 3005 wait: 0 next: 1000 dvx: 0 dvy: 0 dvz: 0 centerx: 0 centery: 0 hit_a: 0 hit_d: 0 hit_j: 1 opoint: kind: 1 x: -447 y: 129 action: 100 dvx: 0 dvy: 0 oid: 228 facing: 0 opoint_end: <frame_end> <frame> 10 hiting pic: 1 state: 3001 wait: 1 next: 30 dvx: 0 dvy: 0 centerx: 60 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 <frame_end> <frame> 20 hit pic: 1 state: 3002 wait: 1 next: 30 dvx: 0 dvy: 0 centerx: 60 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 <frame_end> <frame> 30 rebounding pic: 1 state: 3003 wait: 1 next: 31 dvx: 0 dvy: 0 centerx: 60 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 hit_j: 0 <frame_end> <frame> 31 rebounding pic: 1 state: 15 wait: 1 next: 32 dvx: 0 dvy: 0 centerx: 60 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 hit_j: 0 <frame_end> <frame> 32 rebounding pic: 1 state: 15 wait: 1 next: 33 dvx: 0 dvy: 0 centerx: 60 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 hit_j: 0 <frame_end> <frame> 33 rebounding pic: 1 state: 15 wait: 1 next: 100 dvx: 0 dvy: 0 centerx: 60 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 hit_j: 0 <frame_end> |
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DC-Code:
<frame> 67 punch pic: 12 state: 3 wait: 1 next: 68 dvx: 0 dvy: 0 centerx: 60 centery: 127 hit_a: 0 hit_d: 0 hit_j: 0 bdy: kind: 0 x: 37 y: 50 w: 53 h: 76 bdy_end: itr: kind: 0 x: 58 y: 50 w: 60 h: 45 dvx: 0 dvy: 0 fall: 10 arest: 3 bdefend: 5 injury: 24 effect: 0 itr_end: itr: kind: 0 x: 20 y: -1111 w: 60 h: 45 dvx: 1 dvy: -9 fall: 70 arest: 3 bdefend: 5 injury: 24 effect: 0 itr_end: itr: kind: 0 x: -500000 y: -500000 w: 1000000 h:1000000 dvx: 0 dvy: 0 fall: 10 arest: 3 bdefend: 5 injury: 24 effect: 0 itr_end: <frame_end> |

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