my vote will go to the one background that has:
i think for most backgrounds it is obvious at what point they fail to get my vote so i will only explain the less obvious ones
Acherontics only flaw is the way too wide backdrop image (in relation to the bg width) which thus moves around too fast and also makes all the mountains in front move too fast - they look like cardboard pieces in a pretty nice theater set (apoc already mentioned this kind of)
as soon as the whole thing moved it destroyed all expectations i had from the still image
specials like the 'once' collapsing bridge don't make up for it (i wanted to implement an animation just like that as well to have the boss sitting and starting from the mushroom in the background btw - but i wondered whether it would play again when reloading the bg and also whether fps changers could reach the repetition point)
Vallenfyre only fails for using ripped sprites that feel way too familiar (i think i've already seen elements of it in your previous backgrounds marshall)
but for using just one big animated sprite it still manages correct perspective and black bars
every other background mostly either has obvious problems with the perspective or no black bars
most of these can be easily fixed - or even avoided on the next background by better planning it ahead
- black borders; top and bottom
- correct/great perspective
- custom sprites
i think for most backgrounds it is obvious at what point they fail to get my vote so i will only explain the less obvious ones
Acherontics only flaw is the way too wide backdrop image (in relation to the bg width) which thus moves around too fast and also makes all the mountains in front move too fast - they look like cardboard pieces in a pretty nice theater set (apoc already mentioned this kind of)
as soon as the whole thing moved it destroyed all expectations i had from the still image
specials like the 'once' collapsing bridge don't make up for it (i wanted to implement an animation just like that as well to have the boss sitting and starting from the mushroom in the background btw - but i wondered whether it would play again when reloading the bg and also whether fps changers could reach the repetition point)
Vallenfyre only fails for using ripped sprites that feel way too familiar (i think i've already seen elements of it in your previous backgrounds marshall)
but for using just one big animated sprite it still manages correct perspective and black bars
every other background mostly either has obvious problems with the perspective or no black bars
most of these can be easily fixed - or even avoided on the next background by better planning it ahead
@Apocalipsis (Click to View)
@~Dome (Click to View)
favorite dcing techniques: wpoint | double key inputs | holding back | alternate basic moves