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"Disappear Timer" for Weapons
#7
(11-15-2011, 02:23 PM)empirefantasy Wrote:  
(11-15-2011, 02:16 PM)xmfcx Wrote:  No.. Itrk8 would be buggy in here.
Ai and comlogos makes it worse..

Well,if you don't like it,i am telling another way.
When it hit the ground,it opoint a t3 object (with state: 3005 sure) and this object stay for 10s and then t3 destroy the rock.:)

is then wont be any problem with opointing from ball when it hit ground by bouncing.
Sorry i dont know about weapon dc,i just want to help.
Troll mode activated TwistedDemonEvil
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Messages In This Thread
"Disappear Timer" for Weapons - by mfc - 11-15-2011, 01:53 PM
RE: "Disapper Timer" for Weapons - by Monolith - 11-15-2011, 02:13 PM
RE: "Disapper Timer" for Weapons - by mfc - 11-15-2011, 02:16 PM
RE: "Disapper Timer" for Weapons - by Monolith - 11-15-2011, 02:22 PM
RE: "Disapper Timer" for Weapons - by Monolith - 11-15-2011, 02:32 PM
RE: "Disapper Timer" for Weapons - by mfc - 11-15-2011, 02:32 PM
RE: "Disapper Timer" for Weapons - by Monolith - 11-15-2011, 02:35 PM
RE: "Disapper Timer" for Weapons - by YinYin - 11-15-2011, 03:21 PM
RE: "Disapper Timer" for Weapons - by mfc - 11-15-2011, 04:35 PM
RE: "Disappear Timer" for Weapons - by Lauli - 11-15-2011, 06:36 PM
RE: "Disappear Timer" for Weapons - by YinYin - 11-15-2011, 07:25 PM
RE: "Disappear Timer" for Weapons - by mfc - 11-15-2011, 07:41 PM
RE: "Disappear Timer" for Weapons - by mfc - 11-15-2011, 07:12 PM
RE: "Disappear Timer" for Weapons - by YinYin - 11-15-2011, 07:46 PM
RE: "Disappear Timer" for Weapons - by Monolith - 11-15-2011, 10:16 PM
RE: "Disappear Timer" for Weapons - by mfc - 11-16-2011, 05:58 AM



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