11-15-2011, 07:25 PM
Okay here u go
Ducktopia:
very nice quality of the sprites and nice paralax scrolling, this already makes it worth getting a vote
Olympia:
... the glow in the sky, the statues, the clouds, EVERYTHING is awesome, simply stunning! And it even gets more awesome when the dynamic effects start to appear! also imo best idea refering to the topic, great job u two! ----> VOTE!
Archerontic:
the colour sheme, the moving skeleton and all the other tiny awesome details (bridge, lights) create an atmosphere on this bg, which i totally love
high quality sprites as well as nice scrolling makes it totally worth a vote
Julian Cave:
Nice idea, nice sprites (love the statue and the waterfall) and nice scrolling, the reason why u didnt get a vote from me is maybe small but for my taste there is too much empty space in the center of the bg (as i said its my taste), maybe to make it clearer, when i look at Olympia for example there is not a single area in the background, where i can look at and which isnt interesting... otherwise very nice bg TimmE
Scientist's Lair:
damn i cant say it often enough and u know it Ian, i totally love your spriting style! same counts for this bg, all the details and little animations are kewl man, sadly their is nearly now paralax scrolling
Vallenfyre:
hm at this bg i wasnt and im still not quite sure if its wort a vote... the thing is awesome graphics and smooth animation, but no scrolling :/ as i far as im concerned u rip your sprites for the bgs, but im totally sure its stil lots of work to put all the graphics together in such a nice way, this bg simply got sth which makes me enjoy playing it over and over again, a great atmosphere for an 1on1 Boss fight, so at least i gave it a vote
Sunset at marina:
on the layers u did for the bg (floor+sky) u did a very nice job, great sky-sunset-see picture in the bg and nicely sprited gutter, but im missing sth in this bg, it gets boring after some time playing it, maybe a water animation, or even a sunset animation would be nice here. anyway gj mono
Troll's Awakening:
overall a really nice bg, nice sprites, the only layer i didnt like was the ground one :/ the dynamic effect is a nice idea and makes the fighting on this bg more interesting, but i dont know if its just my bad luck or imagination, the hands seem not to appear for a very long time (feeling) and then there spawn a lot in a few seconds and after that they wont appear again. (?) a bit sad cause i really like this effct, i would more like it if the hands would spawn more often and then maybe dont do that much dmg, so its just about the "get out of combo" effect, (hope u understand what i mean ._.)
Toad Stool:
the third bg in this contest which contains a dynamic effect. nice idea of really putting a boss in the bg, the bee makes playing on this idea enjoyable and sth new (flying in the air effect :> ), sadly i dont like the sprites of this bg apart from the bee, simply dosnt fit LF2 imo, so no vote here although there is this cool Killerbee :/
Summing up what ive just said, i want to tell all of you participants, that u did a great job on your bgs. I had a lot of fun testing them all out ("KILLERBEE invading the other bgs, Toad Stoll is not enough" >). I hope their will be more activity like in this contest in other contest too, as it is simple more fun!
PS: damn semms my crappy DC knowledge tricked me, i actually sprited the ground layer of my bg in 2000px but then resized cause i thought there wont be paralax scrolling otherwise ._. im so dump anyway if u mh, put the bgs on the mainsite i will first give u a fixed version of my bg, so noone gets drunk anymore by playing my bg >.<
Ducktopia:
very nice quality of the sprites and nice paralax scrolling, this already makes it worth getting a vote
Olympia:
... the glow in the sky, the statues, the clouds, EVERYTHING is awesome, simply stunning! And it even gets more awesome when the dynamic effects start to appear! also imo best idea refering to the topic, great job u two! ----> VOTE!
Archerontic:
the colour sheme, the moving skeleton and all the other tiny awesome details (bridge, lights) create an atmosphere on this bg, which i totally love
high quality sprites as well as nice scrolling makes it totally worth a vote
Julian Cave:
Nice idea, nice sprites (love the statue and the waterfall) and nice scrolling, the reason why u didnt get a vote from me is maybe small but for my taste there is too much empty space in the center of the bg (as i said its my taste), maybe to make it clearer, when i look at Olympia for example there is not a single area in the background, where i can look at and which isnt interesting... otherwise very nice bg TimmE
Scientist's Lair:
damn i cant say it often enough and u know it Ian, i totally love your spriting style! same counts for this bg, all the details and little animations are kewl man, sadly their is nearly now paralax scrolling
Vallenfyre:
hm at this bg i wasnt and im still not quite sure if its wort a vote... the thing is awesome graphics and smooth animation, but no scrolling :/ as i far as im concerned u rip your sprites for the bgs, but im totally sure its stil lots of work to put all the graphics together in such a nice way, this bg simply got sth which makes me enjoy playing it over and over again, a great atmosphere for an 1on1 Boss fight, so at least i gave it a vote
Sunset at marina:
on the layers u did for the bg (floor+sky) u did a very nice job, great sky-sunset-see picture in the bg and nicely sprited gutter, but im missing sth in this bg, it gets boring after some time playing it, maybe a water animation, or even a sunset animation would be nice here. anyway gj mono
Troll's Awakening:
overall a really nice bg, nice sprites, the only layer i didnt like was the ground one :/ the dynamic effect is a nice idea and makes the fighting on this bg more interesting, but i dont know if its just my bad luck or imagination, the hands seem not to appear for a very long time (feeling) and then there spawn a lot in a few seconds and after that they wont appear again. (?) a bit sad cause i really like this effct, i would more like it if the hands would spawn more often and then maybe dont do that much dmg, so its just about the "get out of combo" effect, (hope u understand what i mean ._.)
Toad Stool:
the third bg in this contest which contains a dynamic effect. nice idea of really putting a boss in the bg, the bee makes playing on this idea enjoyable and sth new (flying in the air effect :> ), sadly i dont like the sprites of this bg apart from the bee, simply dosnt fit LF2 imo, so no vote here although there is this cool Killerbee :/
Summing up what ive just said, i want to tell all of you participants, that u did a great job on your bgs. I had a lot of fun testing them all out ("KILLERBEE invading the other bgs, Toad Stoll is not enough" >). I hope their will be more activity like in this contest in other contest too, as it is simple more fun!
PS: damn semms my crappy DC knowledge tricked me, i actually sprited the ground layer of my bg in 2000px but then resized cause i thought there wont be paralax scrolling otherwise ._. im so dump anyway if u mh, put the bgs on the mainsite i will first give u a fixed version of my bg, so noone gets drunk anymore by playing my bg >.<