(11-23-2011, 02:14 PM)bashscrazy Wrote: If you don't have anything for DvJ you can make that another Instant Transmission.
D^J for Enemy and DvJ for Friend.
Give him a counter attack
Fill up his data
btw this is what I use to find out what moves to give my characters. But I usually check which state the character is in when he uses the move.
A few things I might add:
- After Image
- Dragonthrow (would be cool!)
- Energy Shield
- Super Energy Wave volley
And there will be the basic energy blasts and ki charge.
As you will understand, I can not add all of these moves. So for that reason:
- After image can be his rowing (run + defend)
- Dragonthrow will only be possible from catching.
- Super Energy Wave Volley can be an extension of his normal ki blasts, however, I will probably not add this move.
- Energy Shield could fill up DvJ
- Ki blasts will be D>A, as stated before
- As stated before as well, DJA will be ki charging.
Sounds like a plan? ^_^
(11-23-2011, 11:02 AM)Hero destroyer Wrote: I like it better if he just like vegito. Making him jump again and again to higher or fly isn't really interesting, especially when Davis gives a Dragon Punch.:P
I really wish someone created Frieza.(I really like punching that guy since he's really making me mad in the movie)
For you, here's Frieza getting b*tch slapped big time: http://www.youtube.com/watch?NR=1&v=XR7QGhB0YG8
Edit: I hope it's not too many questions at once. I just read this post somewhere:
(10-10-2011, 08:07 PM)AKA_Mathieu Wrote: Good job, but please:
IN GAME do as the move needs a specific keys combining to succeed COMPLETELY.
For example: D>AJAJA
The special moves which only need a simple DVA and then you see the character doing twenty two hits are for lazy players and very boring to play with. (yeah I don't like Nino ... tought you did a really great job neocrypt)
As far as I'm concerned
Which makes me think I should make the input for meteor combination (DvA+A+A / DvA + DvA + DvA) a bit more difficult. What do you guys think?

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