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Z exit
#2
Huh? Besides the first sentence I didn't really understand what you're trying to do, sorry to say so.
You want to make a ball disappear into the wall or something like that, I'd recommend you the following method:
in that type: 3-object, put a hit_j-value lower than 50 into the flying frames so that the object will move backwards (= towards the background). After a bit (the object should be able to move around 400px to the back), make the object go to a disappear-sequence. Timers are perfectly for that. You can read about them and other type-3-functions >here<

Hope this will answer your question at least partially ;)
Silverthorn / Blue Phoenix
~ Breaking LFE since 2008 ~

"Freeze, you're under vrest!" - Mark, probably.

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Messages In This Thread
Z exit - by Joker - 09-15-2008, 01:09 PM
RE: Z exit - by Silverthorn - 09-15-2008, 01:47 PM
RE: Z exit - by c4ss0k4 - 09-15-2008, 11:45 PM
RE: Z exit - by Azriel - 09-16-2008, 12:37 AM
RE: Z exit - by c4ss0k4 - 09-19-2008, 05:07 AM
RE: Z exit - by MH-Razen - 09-29-2008, 09:15 AM



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