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[solved] Fusion..HP 0
#4
well..
i thought in a way of doing this... lets suppose...
but... just to tell the disadvantages of the "method": WORKFULL! [:D]

so, imagine,
in the lying frames, by standard, it has an wait 30...
but, just like some people know, when you are dead it repeats the same frame with a wait 1...

but you can also extend this lying frames (not dead)
the standard frame for the lying frames is 219 isn't it? don't matter...
so, put 219 next to 300 next to 301 and make 31 frames of this with a wait 1, but the 219 must be 0 for it continue have 30
and it would be the same! with 30 TU's at all...

but just like i alread said... when you are dead... you repeat the frame 219 (in the example) with a wait 1, so, if you try to but and opoint in the frame 219... that it last 1 TU and it vanishes... this opoint that will fuse with freeze, and on the freeze 219 frame, it should have an y: 1000... when firen fuzes with the opoint... it will "summon" another opoint and make the dead freeze go to one frame that has next 1000

it's kinda difficult to do this... but... it works! (i think [:D])

oh! I forgot! the opoint must have an itr kind 3 and it will "grab" firen, and let him to a frame where should have state 8000+ID, 8051 in case this case...

and... THATS ALL! i hope i helped :x it cost me alot of time to write it [:D]
The dumb do the mess, the normal one gets angry, the smart one have fun. :D
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Messages In This Thread
[solved] Fusion..HP 0 - by sadbhav - 09-17-2008, 11:33 AM
RE: Fusion..HP 0 - by YinYin - 09-17-2008, 02:47 PM
RE: Fusion..HP 0 - by sadbhav - 09-18-2008, 10:43 AM
RE: Fusion..HP 0 - by c4ss0k4 - 09-19-2008, 05:21 AM



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