02-07-2012, 08:26 PM
@Azriel: It is a buggy solution.
U pressed defend button.
It hit u with a negative-fall-valued itr.
U pressed defend again and again.
So now you have -400 fall value.
Then you jumped into firzen's yellow beam.
You were suppose to fall ground after 3 hits of beam but now u have to take all injure, fail..
(It's what Bashscrazy taught me
)
Do you want an unbreakable armor? Then for first frame of broken-defend frame series, make it "next: 60(defend frame)". So you got it.
U pressed defend button.
It hit u with a negative-fall-valued itr.
U pressed defend again and again.
So now you have -400 fall value.
Then you jumped into firzen's yellow beam.
You were suppose to fall ground after 3 hits of beam but now u have to take all injure, fail..
(It's what Bashscrazy taught me

Do you want an unbreakable armor? Then for first frame of broken-defend frame series, make it "next: 60(defend frame)". So you got it.
Azriel edited this post 02-08-2012 09:04 AM because: |
i didn't say my solution worked. i just gave one that satisfied that constraint =D |
![[Image: llqsMqz.jpg]](http://i.imgur.com/llqsMqz.jpg)
![[Image: llqsMqz.jpg]](http://i.imgur.com/llqsMqz.jpg)
![[Image: llqsMqz.jpg]](http://i.imgur.com/llqsMqz.jpg)
![[Image: llqsMqz.jpg]](http://i.imgur.com/llqsMqz.jpg)