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[solved] Being hit but not going to injured frames
#2
Vice versa: Remove the body of the character, but make him spawn a T3 instead, containing his body.
If T3 is destroyed, summon a T0 the character can react to > Stopping the move.

Problem with "choosing the same char twice" still persists and is a limit which can't be removed when working with special bodys.
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Greetz,
Alblaka
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RE: Being hit but not going to injured frames - by Alblaka - 02-08-2012, 10:04 AM



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