Thought about that idea with opoint, but opointed balls aren't moving towards the enemy so well ;D. Looks kinda jumpy.
Dennis_chase (Click to View)
DC-Code:
<bmp_begin> file(0-23): sprite\sys\dennis_chase.bmp w: 81 h: 82 row: 4 col: 3 weapon_hit_sound: data\020.wav weapon_drop_sound: data\020.wav weapon_broken_sound: data\020.wav <bmp_end> <frame> 0 flying pic: 0 state: 3000 wait: 2 next: 40 dvx: 3 dvy: 0 dvz: 0 centerx: 45 centery: 38 hit_a: 0 hit_d: 0 hit_j: 0 itr: kind: 0 x: 28 y: 30 w: 27 h: 26 dvx: 18 fall: 70 vrest: 15 bdefend: 60 injury: 65 itr_end: bdy: kind: 0 x: 28 y: 30 w: 27 h: 26 bdy_end: <frame_end> <frame> 1 flying pic: 1 state: 3000 wait: 1 next: 2 dvx: 0 dvy: 0 dvz: 0 centerx: 41 centery: 41 hit_a: 7 hit_d: 1 hit_j: 0 hit_Fa: 2 itr: kind: 0 x: 22 y: 22 w: 39 h: 38 dvx: 14 fall: 70 vrest: 15 bdefend: 60 injury: 40 itr_end: bdy: kind: 0 x: 21 y: 22 w: 40 h: 39 bdy_end: <frame_end> <frame> 2 flying pic: 9 state: 3000 wait: 1 next: 1 dvx: 0 dvy: 0 dvz: 0 centerx: 41 centery: 41 hit_a: 7 hit_d: 2 hit_j: 0 hit_Fa: 2 itr: kind: 0 x: 22 y: 22 w: 39 h: 38 dvx: 14 fall: 70 vrest: 15 bdefend: 60 injury: 40 itr_end: bdy: kind: 0 x: 21 y: 22 w: 40 h: 39 bdy_end: <frame_end> <frame> 3 flying pic: 2 state: 3000 wait: 1 next: 4 dvx: 0 dvy: 0 dvz: 0 centerx: 41 centery: 40 hit_a: 7 hit_d: 3 hit_j: 0 hit_Fa: 2 itr: kind: 0 x: 22 y: 22 w: 39 h: 38 dvx: 14 fall: 70 vrest: 15 bdefend: 60 injury: 40 itr_end: bdy: kind: 0 x: 21 y: 22 w: 40 h: 39 bdy_end: <frame_end> <frame> 4 flying pic: 10 state: 3000 wait: 1 next: 3 dvx: 0 dvy: 0 dvz: 0 centerx: 41 centery: 40 hit_a: 7 hit_d: 4 hit_j: 0 hit_Fa: 2 itr: kind: 0 x: 22 y: 22 w: 39 h: 38 dvx: 14 fall: 70 vrest: 15 bdefend: 60 injury: 40 itr_end: bdy: kind: 0 x: 21 y: 22 w: 40 h: 39 bdy_end: <frame_end> <frame> 5 flying pic: 3 state: 3000 wait: 1 next: 6 dvx: 0 dvy: 0 dvz: 0 centerx: 42 centery: 39 hit_a: 7 hit_d: 5 hit_j: 0 hit_Fa: 2 itr: kind: 0 x: 22 y: 22 w: 39 h: 38 dvx: 14 fall: 70 vrest: 15 bdefend: 60 injury: 40 itr_end: bdy: kind: 0 x: 21 y: 22 w: 40 h: 39 bdy_end: <frame_end> <frame> 6 flying pic: 11 state: 3000 wait: 1 next: 5 dvx: 0 dvy: 0 dvz: 0 centerx: 42 centery: 39 hit_a: 7 hit_d: 6 hit_j: 0 hit_Fa: 2 itr: kind: 0 x: 22 y: 22 w: 39 h: 38 dvx: 14 fall: 70 vrest: 15 bdefend: 60 injury: 40 itr_end: bdy: kind: 0 x: 21 y: 22 w: 40 h: 39 bdy_end: <frame_end> <frame> 10 hiting pic: 4 state: 3001 wait: 1 next: 11 dvx: 0 dvy: 0 dvz: 0 centerx: 55 centery: 39 hit_a: 0 hit_d: 0 hit_j: 0 <frame_end> <frame> 11 hiting pic: 5 state: 3001 wait: 1 next: 12 dvx: 0 dvy: 0 dvz: 0 centerx: 51 centery: 40 hit_a: 0 hit_d: 0 hit_j: 0 <frame_end> <frame> 12 hiting pic: 6 state: 3001 wait: 1 next: 13 dvx: 0 dvy: 0 dvz: 0 centerx: 53 centery: 40 hit_a: 0 hit_d: 0 hit_j: 0 <frame_end> <frame> 13 hiting pic: 7 state: 3001 wait: 1 next: 1000 dvx: 0 dvy: 0 dvz: 0 centerx: 56 centery: 41 hit_a: 0 hit_d: 0 hit_j: 0 <frame_end> <frame> 20 hit pic: 4 state: 3002 wait: 1 next: 21 dvx: 0 dvy: 0 dvz: 0 centerx: 55 centery: 40 hit_a: 0 hit_d: 0 hit_j: 0 <frame_end> <frame> 21 hit pic: 5 state: 3002 wait: 1 next: 22 dvx: 0 dvy: 0 dvz: 0 centerx: 52 centery: 40 hit_a: 0 hit_d: 0 hit_j: 0 <frame_end> <frame> 22 hit pic: 6 state: 3002 wait: 1 next: 23 dvx: 0 dvy: 0 dvz: 0 centerx: 55 centery: 40 hit_a: 0 hit_d: 0 hit_j: 0 <frame_end> <frame> 23 hit pic: 7 state: 3002 wait: 1 next: 1000 dvx: 0 dvy: 0 dvz: 0 centerx: 58 centery: 41 hit_a: 0 hit_d: 0 hit_j: 0 <frame_end> <frame> 30 rebounding pic: 1 state: 3000 wait: 3 next: 31 dvx: -14 dvy: 0 dvz: 0 centerx: 41 centery: 41 hit_a: 0 hit_d: 0 hit_j: 0 <frame_end> <frame> 31 rebounding pic: 2 state: 3000 wait: 3 next: 1 dvx: -14 dvy: 0 dvz: 0 centerx: 41 centery: 41 hit_a: 0 hit_d: 0 hit_j: 0 opoint: kind: 1 x: 41 y: 41 action: 20 dvx: 0 dvy: 0 oid: 215 facing: 1 opoint_end: <frame_end> <frame> 40 flying pic: 9 state: 3000 wait: 2 next: 41 dvx: 5 dvy: 0 dvz: 0 centerx: 45 centery: 38 hit_a: 0 hit_d: 0 hit_j: 0 itr: kind: 0 x: 28 y: 30 w: 27 h: 26 dvx: 14 fall: 70 vrest: 15 bdefend: 60 injury: 40 itr_end: bdy: kind: 0 x: 28 y: 30 w: 27 h: 26 bdy_end: <frame_end> <frame> 41 flying pic: 1 state: 3000 wait: 2 next: 42 dvx: 7 dvy: 0 dvz: 0 centerx: 45 centery: 38 hit_a: 0 hit_d: 0 hit_j: 0 itr: kind: 0 x: 28 y: 30 w: 27 h: 26 dvx: 14 fall: 70 vrest: 15 bdefend: 60 injury: 40 itr_end: bdy: kind: 0 x: 28 y: 30 w: 27 h: 26 bdy_end: <frame_end> <frame> 42 flying pic: 2 state: 3000 wait: 2 next: 43 dvx: 10 dvy: 0 dvz: 0 centerx: 45 centery: 38 hit_a: 0 hit_d: 0 hit_j: 0 itr: kind: 0 x: 28 y: 30 w: 27 h: 26 dvx: 14 fall: 70 vrest: 15 bdefend: 60 injury: 40 itr_end: bdy: kind: 0 x: 28 y: 30 w: 27 h: 26 bdy_end: <frame_end> <frame> 43 flying pic: 10 state: 3000 wait: 2 next: 1 dvx: 13 dvy: 0 dvz: 0 centerx: 45 centery: 38 hit_a: 0 hit_d: 0 hit_j: 0 itr: kind: 0 x: 28 y: 30 w: 27 h: 26 dvx: 14 fall: 70 vrest: 15 bdefend: 60 injury: 40 itr_end: bdy: kind: 0 x: 28 y: 30 w: 27 h: 26 bdy_end: <frame_end> |