02-12-2012, 06:50 PM
(02-12-2012, 06:23 PM)Gad Wrote: what is so special in kind 8 and how does it work.When an itr/k8 of an object overlaps with the bdy of a character (only type 0 works in this matter, btw), it'll make the object's x- and z-coordinate the same as the character. In other words, it'll align itself depending on the character's position.
dvx makes things awesome because you can specify which frame this itr/k8-object should go to if it overlaps with a character.
(02-12-2012, 06:23 PM)Gad Wrote: +If anyone was so kind to gimme a link to exact description of states, hit_Fa, hit_d and itrs. There were some, but nowadays links seems broken.hit_Fa: http://www.lf-empire.de/en/lf2-empire/da...pe-3-hitfa
itr: http://www.lf-empire.de/en/lf2-empire/da...nteraction
Refs for frame elements: http://www.lf-empire.de/en/lf2-empire/da...e-elements
Refs for other values: http://www.lf-empire.de/en/lf2-empire/da...ence-pages
Silverthorn / Blue Phoenix
~ Breaking LFE since 2008 ~
"Freeze, you're under vrest!" - Mark, probably.
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~ Breaking LFE since 2008 ~
"Freeze, you're under vrest!" - Mark, probably.
» Gallery | » Sprites | » DeviantArt