Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Shading Levels
#1
Some people may know it - I've noticed this fact relatively late.

There is sometimes more than two colors of shading in original LF2 sprites.
There is nothing wrong about it - it makes sprite more '3D' and shading looks a bit more realistic.

[Image: af79f8.png]

When should we use 3 (or even more) colors for shading?
We use it for bended parts of body - they're splitting into two different lightened blocks. We should also use it if a part of body is covered by something and it has no connection with light source.

As you can see - there are two methods.

1. You can simply just use two different light colors and one, the same dark for both. (As Mark has)

2. You can use one color as light one and dark one for two different parts. (As Dennis has)
Reply


Messages In This Thread
Shading Levels - by Gad - 02-14-2012, 03:17 PM
RE: Shading Levels - by ossiee - 02-14-2012, 05:24 PM
RE: Shading Levels - by Bla bla bla 44 - 02-14-2012, 05:27 PM
RE: Shading Levels - by Rhino.Freak - 02-17-2012, 11:16 AM



Users browsing this thread: 1 Guest(s)