02-22-2012, 08:35 AM
for 2:
http://lf-empire.de/en/lf2-empire/data-c...characters
check out the part about next:
"next: ... If "wait" is down next is activated - here you note the next frame which should be shown. If you want Frame 0 to be the next frame you shouldn't write "next: 0" (that's only used for special frames, like "picked_caught"), you have to write "next: 999". "next: 1000" is for deleting an object from the game. Negative values cause a change of direction.
If you deal with characters next 1100-1299 have a special meaning, too - the figure is hidden for 0-199 TU's. After this duration you can see him again (Rudolf: Hide)."
http://lf-empire.de/en/lf2-empire/data-c...characters
check out the part about next:
"next: ... If "wait" is down next is activated - here you note the next frame which should be shown. If you want Frame 0 to be the next frame you shouldn't write "next: 0" (that's only used for special frames, like "picked_caught"), you have to write "next: 999". "next: 1000" is for deleting an object from the game. Negative values cause a change of direction.
If you deal with characters next 1100-1299 have a special meaning, too - the figure is hidden for 0-199 TU's. After this duration you can see him again (Rudolf: Hide)."
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