this is, what i will call a cursed itr
you have it implemented correctly when it hits a character twice (opponent/teammate/yourself whoever you want to curse)
the effect is, that it first kills and then revives you back to the exact amount of hp you had (injury: 2147483648 will work as well)
you can do this with two separate itrs in different frames too but i thought this is the safest way
now after being hit twice with this injury there are either of these two things changed about the hit character:
either empty, unlimited mp and no hp regain
[better than F6 but no dark red hp]
or empty mp and unlimited hp regain
[regaining hp over the limit of 500]
i think i have also seen these two combined when using it multiple times
or in fact nullified again - it's all a bit random
help me test this to find out whether these effects are really random or have some kind of dependencies to get the one you want (a boss with truly unlimited mp or constant hp regain without some lousy hack anyone?)
you have it implemented correctly when it hits a character twice (opponent/teammate/yourself whoever you want to curse)
DC-Code:
wait: 1 itr: kind: 0 vrest: 4 fall: 70 bdefend: 100 injury: -2147483648 itr_end: |
the effect is, that it first kills and then revives you back to the exact amount of hp you had (injury: 2147483648 will work as well)
you can do this with two separate itrs in different frames too but i thought this is the safest way
now after being hit twice with this injury there are either of these two things changed about the hit character:
either empty, unlimited mp and no hp regain
[better than F6 but no dark red hp]
or empty mp and unlimited hp regain
[regaining hp over the limit of 500]
i think i have also seen these two combined when using it multiple times
or in fact nullified again - it's all a bit random
help me test this to find out whether these effects are really random or have some kind of dependencies to get the one you want (a boss with truly unlimited mp or constant hp regain without some lousy hack anyone?)
favorite dcing techniques: wpoint | double key inputs | holding back | alternate basic moves