Yah, I splitted this into two parts, because it was hardly ever happening with one punch.
I'm not so sure about this empty bar of hp.
I was trying to kill a chara with really high values of injury multiple times. Looks like it's unkillable.
And shouldn't mp be regenerating reaaaallly slow (almost unnoticeable) with about 100000 of hp? It regains at the same speed as for chara with 500 hp.
+ I don't know what would you use this mp regen for. Isn't it just easier if you make chara transform into other which doesn't use MP at all? That's less buggy I guess.
BTW: how did u figure this out? how did u know what value of injury will cause something?
I'm not so sure about this empty bar of hp.
I was trying to kill a chara with really high values of injury multiple times. Looks like it's unkillable.
And shouldn't mp be regenerating reaaaallly slow (almost unnoticeable) with about 100000 of hp? It regains at the same speed as for chara with 500 hp.
+ I don't know what would you use this mp regen for. Isn't it just easier if you make chara transform into other which doesn't use MP at all? That's less buggy I guess.
BTW: how did u figure this out? how did u know what value of injury will cause something?