Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
cursed itr [Signed 32-bit 2^32-1]
#5
(02-23-2012, 06:56 PM)Gad Wrote:  I'm not so sure about this empty bar of hp.
I was trying to kill a chara with really high values of injury multiple times. Looks like it's unkillable.
And shouldn't mp be regenerating reaaaallly slow (almost unnoticeable) with about 100000 of hp? It regains at the same speed as for chara with 500 hp.
you have to assume that your character with empty hp has close to 2147483648 hp - how long will it take you to get him below 1000 with normal attacks (or 'really' high injury)? above that it will still display empty
you can try yourself with different negative injury values (that are actually close to 2147483648)
and mp only regenerates faster below a certain hp amount, above that its always the same (maybe thats the reason for ultra high/unlimited mp)

(02-23-2012, 06:56 PM)Gad Wrote:  + I don't know what would you use this mp regen for. Isn't it just easier if you make chara transform into other which doesn't use MP at all? That's less buggy I guess.
well its character unspecific - i can do this to any character coming at me - i dont have to create any transformations that dont use mp
also negative mp values for 'hit_back' and also the use of hp for moves still work
so this is like F6 for only one affected character without its many drawbacks (and no need to edit the character itself)

(02-23-2012, 06:56 PM)Gad Wrote:  BTW: how did u figure this out? how did u know what value of injury will cause something?

you can imagine most number formats on your computer to be a circle (consisting of 0s and 1s)
one of these 0-1 combinations is the decimal 0 itself
going to the right on the circle are the positive numbers
left the negative ones
the point is they meet at the bottom - and if you add or subtract too much you suddenly cross that line and go from negative to positive and vice versa

and the number btw is (2^32)/2
Reply
Thanks given by: Gad


Messages In This Thread
cursed itr [Signed 32-bit 2^32-1] - by YinYin - 02-23-2012, 05:13 PM
RE: cursed itr - by Gad - 02-23-2012, 06:04 PM
RE: cursed itr - by YinYin - 02-23-2012, 06:48 PM
RE: cursed itr - by Gad - 02-23-2012, 06:56 PM
RE: cursed itr - by YinYin - 02-23-2012, 07:08 PM
RE: cursed itr - by Gad - 02-23-2012, 07:23 PM
RE: cursed itr - by Madara Uchiha - 02-23-2012, 08:40 PM
RE: cursed itr - by Gad - 02-23-2012, 09:52 PM
RE: cursed itr - by Silverthorn - 02-23-2012, 10:27 PM
RE: cursed itr - by YinYin - 02-24-2012, 11:03 PM
RE: cursed itr - by TheNave - 02-25-2012, 12:38 AM
RE: cursed itr - by YinYin - 02-25-2012, 09:15 AM
RE: cursed itr - by Azriel - 02-25-2012, 12:52 PM
RE: cursed itr - by YinYin - 02-26-2012, 05:09 PM
RE: cursed itr - by Azriel - 02-27-2012, 07:54 AM
RE: cursed itr - by YinYin - 02-27-2012, 09:24 AM
RE: cursed itr - by mfc - 04-05-2012, 07:08 PM
RE: cursed itr - by Silverthorn - 04-05-2012, 07:53 PM
RE: cursed itr - by mfc - 03-19-2015, 02:39 PM



Users browsing this thread: 4 Guest(s)