(02-23-2012, 07:08 PM)YinYin Wrote: you have to assume that your character with empty hp has close to 2147483648 hp - how long will it take you to get him below 1000 with normal attacks (or 'really' high injury)? above that it will still display emptyK, that will sound ridiculous, but I forgot to save the changes in dat file before testing. That's why the chara didn't get killed.
you can try yourself with different negative injury values (that are actually close to 2147483648)
<facepalm>
(02-23-2012, 07:08 PM)YinYin Wrote: and mp only regenerates faster below a certain hp amount, above that its always the same (maybe thats the reason for ultra high/unlimited mp)Ok. That makes it clear.
(02-23-2012, 07:08 PM)YinYin Wrote: well its character unspecific - i can do this to any character coming at me - i dont have to create any transformations that dont use mpK. Sounds reasonable.
also negative mp values for 'hit_back' and also the use of hp for moves still work
so this is like F6 for only one affected character without its many drawbacks (and no need to edit the character itself)
(02-23-2012, 07:08 PM)YinYin Wrote: and the number btw is (2^32)/2Isn't that just 2^31 lawl xD
K, that's the limit of integer or smthn like this? ;p
I've noticed that the effect is really random. Haven't notice it before, that my mp was unlimited (maybe it didn't happen), but now I can see it sometimes.
+ Few times my chara respawned with MP over 500.