Improving loading time would be nice, but that might require a better engine than the current IMO(I have little knowledge about coding, and hexing and stuff like that, and in a non-professional way so yeah... You can say I'm blabbing stuff... xD).
I just recently found LF2 so I might still need to play it longer and delve deeper in the mountains of information here in the forums. Here are my suggestions(I am totally unaware if people have already accomplished my suggestions.)
- A system that shows the damage done to an enemy per hit.
- To go along with the above suggestion/idea, a critical hit system (Seriously I don't know if this is already available in the game... x3).
- A mode where the players protect a COM(which has a very big HP and is placed on the center of the map) from waves of enemies. Ofcourse, as the game progresses, the enemies grow stronger. If the COM dies, then then its game over. NOTE: the enemies will prioritize attacking the COM. Uhhmmm think of Tower Defense...
- Status effects other than freeze like stun, poison, etc. (Though implementing this might/will require additional frames in a character sheet. [Is it possible to add extra frames in a character sheet? Or it has strictly fixed amount?])
- A mode where players will be pitted against endless numbers of enemies. These enemies are weak and can be killed with just one hit. Every enemy that they kill gives them a point. So the goal is to kill as many enemies as they can before the time limit ends. Whoever has the highest points win.
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Ugghh I guess thats my ideas for now... *nods*
Don't want to be overly eager about this, especially being a new guy here.
I just recently found LF2 so I might still need to play it longer and delve deeper in the mountains of information here in the forums. Here are my suggestions(I am totally unaware if people have already accomplished my suggestions.)
- A system that shows the damage done to an enemy per hit.
- To go along with the above suggestion/idea, a critical hit system (Seriously I don't know if this is already available in the game... x3).
- A mode where the players protect a COM(which has a very big HP and is placed on the center of the map) from waves of enemies. Ofcourse, as the game progresses, the enemies grow stronger. If the COM dies, then then its game over. NOTE: the enemies will prioritize attacking the COM. Uhhmmm think of Tower Defense...
- Status effects other than freeze like stun, poison, etc. (Though implementing this might/will require additional frames in a character sheet. [Is it possible to add extra frames in a character sheet? Or it has strictly fixed amount?])
- A mode where players will be pitted against endless numbers of enemies. These enemies are weak and can be killed with just one hit. Every enemy that they kill gives them a point. So the goal is to kill as many enemies as they can before the time limit ends. Whoever has the highest points win.
---
Ugghh I guess thats my ideas for now... *nods*
Don't want to be overly eager about this, especially being a new guy here.

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