For the first thing, U can use a high body for the state:3000 ball(with high y: value). Then put an itr at the end of the combo with the same y: value U gave the high body and high width and zwidth value at the end of the combo. The itr will hit the state:3000 ball taking it to frame 10, and there U will make the explosion. As for the second, I recommend using multiple itrs with fall: -1 and effect: 5 that pulls the opponent to the direction U noted it the dvx: tag (it should be negative if U want to pull the enemy toward U).
![[Image: signature.png]](http://s3.postimg.org/wedqxlk3n/signature.png)
A-Engine: A new beat em up game engine inspired by LF2. Coming soon
A-Engine Dev Blog - Update #8: Timeout