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Controlling Ball after launch and Black Hole
#5
Make the ball oppoint a short-lived T0 object with a special body in each frame.
If you perform the move, you create a T3 reacting to the specialBdy via itr8. It then creates the effect and spawns another T0, to which the original reacts to by disappearing.

Should fullfill your requirements.

(03-18-2012, 04:07 PM)empirefantasy Wrote:  1.put an itr/kind8 in ball normal flying frames.
2.After you press A,J,D,whatever that you want to expand,character goes to 1,2 or more frames.Put an special bdy which must respond to itr/kind 8 that you put in the ball.
3.make the dvx: of ik8 in the ball a number like 80,so the ball will go to new frames,or you can even transform the ball into a big ball in these frames by state 80??.

If you don't know a lot about itr kind 8 and state 80??,look in tutorial forum and in mainsite


~good luck


Won't work, this will teleport the ball onto your position upon performing the move.
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Alblaka
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RE: Controlling Ball after launch and Black Hole - by Alblaka - 03-18-2012, 04:07 PM



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