Make the ball oppoint a short-lived T0 object with a special body in each frame.
If you perform the move, you create a T3 reacting to the specialBdy via itr8. It then creates the effect and spawns another T0, to which the original reacts to by disappearing.
Should fullfill your requirements.
Won't work, this will teleport the ball onto your position upon performing the move.
If you perform the move, you create a T3 reacting to the specialBdy via itr8. It then creates the effect and spawns another T0, to which the original reacts to by disappearing.
Should fullfill your requirements.
(03-18-2012, 04:07 PM)empirefantasy Wrote: 1.put an itr/kind8 in ball normal flying frames.
2.After you press A,J,D,whatever that you want to expand,character goes to 1,2 or more frames.Put an special bdy which must respond to itr/kind 8 that you put in the ball.
3.make the dvx: of ik8 in the ball a number like 80,so the ball will go to new frames,or you can even transform the ball into a big ball in these frames by state 80??.
If you don't know a lot about itr kind 8 and state 80??,look in tutorial forum and in mainsite
~good luck
Won't work, this will teleport the ball onto your position upon performing the move.
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